Analysis of Cyber Infinity Game User Interface Design

Authors

  • Yohana Tri Widayati Universitas AKI
  • Satrio Agung Prakoso Universitas AKI
  • Stephanus Widjaja STMIK AKI Pati
  • Adityo Putro Wicaksono Universitas AKI
  • Endah Ambar Risti Universitas AKI

DOI:

https://doi.org/10.26623/transformatika.v21i2.6955

Keywords:

Game, Design Thinking, Black Box Testing

Abstract

The development of video games in Indonesia has grown rapidly since 2015, providing quite a large opportunity for the local game industry to compete in the video game market in Indonesia. Video games developed by local developers have not met players' expectations. Video game development needs to be done so that developers from abroad do not completely control the video game market in Indonesia. Game Cyber Infinity is one of the video games developed to answer the local market's needs. It was developed using the Design Thinking method with five stages: Empathize, Define, Ideate, Prototype, and Test. This research produced a Cyber Infinity game prototype with testing using the Black Box testing method.

Author Biographies

  • Yohana Tri Widayati, Universitas AKI
    Program Studi Sistem Informasi, Universitas AKI.
  • Satrio Agung Prakoso, Universitas AKI

    Teknik Informatika

    Fakultas Teknik dan Informatika

    Universitas AKI

  • Stephanus Widjaja, STMIK AKI Pati

    Teknik Informatika

    STMIK AKI Pati

  • Adityo Putro Wicaksono, Universitas AKI

    Teknik Informatika
    Fakultas Teknik dan Informatika
    Universitas AKI

  • Endah Ambar Risti, Universitas AKI
    Teknik Informatika
    Fakultas Teknik dan Informatika
    Universitas AKI

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Published

2023-08-15

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Section

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