Implementasi Algoritma Linear Congruent Method Pada Pengacakan Soal Kuis dalam Aplikasi Mobile Learning Anemia Berbasis Android (MobiliA)

Bambang Agus Herlambang, Setyoningsih Wibowo, Choirunnisa Choirunnisa, Vilda Ana Veria Setyawati

Abstract


Anemia is a lack of blood condition with reduction in hemoglobin as one of indicator. According to data from the Basic Health Research in 2013, the prevalence of anemia sufferers in Indonesia was high at 37.1%. The figure was almost close to severe public health problems with an anemia prevalence limit of more than 40%. However, this was not accompanied by low public knowledge about anemia.Therefore, researcher created an anemia mobile learning application based on android to increase people knowledge about anemia in everytime.

There were quizzes randomly issued using the Linear Congruent Method algorithm. Linear Congruent Method algorithm, which was an algorithm that produced random permutations from a finite set. Testing Linear Congruent Method (LCM) algorithm was able to produce an effective randomization problem, where there was no repetition of the same value if the value of the declared variable meets the determination parameters of the existing LCM Algorithm i.e. the increment value and modulus must be relatively prime.

 


Keywords


Anemia; Mobile learning; Linear Congruent Method Algorithm; Android

References


E. W. Choiriyah, “Hubungan Tingkat Asupan Protein, Zat Besi Dan Vitamin C Dengan Kejadian Anemia Pada Remaja Putri Kelas X Dan XI SMA Negeri 1 Polokarto Kabupaten Sukoharjo,” Universitas Muhammadiyah Surakarta, 2015.

R. Ervina, “Hubungan Pola Makan Dengan Kejadian Anemia pada Remaja Putri di MTs Lubuk Buaya Tahun 2018,” Universitas Andalas, 2018.

H. Asupan, Z. A. T. Besi, S. G. Dan, M. Rais, W. Meikawati, and I. A. Purwanti, “LAMA MENSTRUASI DENGAN KEJADIAN ANEMIA PADA REMAJA PUTRI ( Studi Kasus Di Asrama Putri SMA Islam Tepadu Abu bakar Yogyakarta Tahun 2017 ),” p. 2017, 2017.

N. N. Fajriyah, “Gambaran Tingkat Pengetahuan Tentang Anemia Pada Remaja Putri,” J. Ilm. Kesehat., vol. 9, no. 1, pp. 1–6, 2016.

Z. I. Nafi’a, Waryana, and A. Sitasari, “Pengaruh Penyuluhan Gizi Dengan Media Aplikasi Mobile ‘Stop Anemia’ Terhadap Pengetahuan Tentang Anemia Dan Sikap Dalam Mencegah Anemia Pada Remaja Putri Di Desa Tridadi Kabupaten Sleman,” Universitas Andalas, 2018.

Andriasynah, “Perancangan Aplikasi Game Edukasi Reaksi Unsur Kimia Mengggunakan Metode Linear Congruent Method (LCM),” Pelita Inform. Budi Darma, vol. VI, no. 1, pp. 81–86, 2014.

A. Andilala and G. Gunawan, “Implementasi Linear Congruent Method Untuk Pengacakan Soal Pada Game Perhitungan Jarimatika Berbasis Android,” J. Technopreneursh. Inf. Syst., vol. 1, no. 1, pp. 13–18, 2018, doi: 10.36085/jtis.v1i1.38.

E. Muningsih and S. Kiswati, “Penerapan Metode Linear Congruent Method (Lcm) Dalam Perancangan Dan Pembuatan Game Monopoli Edukasi Untuk Tokoh Pahlawan Nasional,” Bianglala Inform., vol. 3, no. 1, pp. 229–236, 2015.




DOI: http://dx.doi.org/10.26623/transformatika.v18i2.2382

Refbacks

  • There are currently no refbacks.


| View My Stats |

Jurnal Transformatika : Journal Information Technology by Department of Information Technology, Faculty of Information Technology and Communication, Semarang University is licensed under a Creative Commons Attribution 4.0 International License.