Pengembangan E-Modul Berbantuan Flipbook Berbasis Literasi Untuk Mata Kuliah Statistika

Yulinda Kusumaningrum, Victor Gayuh Utomo, Hetty Catur Ellyawati, Charis Maulana

Abstract


Statistics is the basis for studying other subjects in the Informatics Engineering Study Program. However, some lecturers have not used teaching materials such as interactive modules to help students learn statistics. For this reason, research is needed which aims to (1) develop literacy-based Flipbook-assisted interactive e-modules in statistics courses that are valid, (2) determine the practicality of literacy-based Flipbook-assisted interactive e-modules in statistics courses for students. This type of research is Research and Development (R&D). The research subjects were 30 Informatics Engineering students taking Statistics courses. The development steps in this research are using ADDIE, namely Analysis, Design, Development, Implementation, and Evaluation. The research results obtained: 1) the literacy-based flipbook-assisted e-module that was developed was declared valid/feasible with an average percentage of material experts of 80% and media experts of 85.41%, 2) the flipbook-assisted interactive e-module that was developed met the criteria practically with a percentage reaching 75%.


Keywords


e-modul, flipbook, literasi, statistika

Full Text:

PDF

References


Arifitama, B. (2018). Bahan Ajar Flipbook online mata kuliah PTI Online Flipbook Teaching Materials on PTI with Augmented Reality Approach. Jurnal Teknodik, 22(1), 1–10.

Dewi, M. S. A., & Lestari, N. A. P. (2020). E-Modul Interaktif Berbasis Proyek terhadap Hasil Belajar Siswa. Jurnal Imiah Pendidikan Dan Pembelajaran, 4, 433–441

Fadilah, B.N., Ahmad, J., & Farida, N. (2021). Jurnal Pendidikan Matematika & Matematika. Pengembangan E-Modul Berbasis Contextual Teaching and Learning (CTL) Pada Materi Geometri Transformasi Dengan Berbantuan Flipbook Maker, 9(1), 1–11

Farida, nurul & Ratnawuri, Triani. (2021). Pengembangan E-Modul Interaktif Berbantu Flipbook Mata Kuliah Statistik. SNPPM-3 (Seminar Nasional Penelitian dan Pengabdian kepada Masyarakat). Universitas Muhammadiyah Metro.

Hapsari, D. I. S., & Fahmi, S. (2021). Pengembangan Media Pembelajaran Interaktif Berbasis Android Pada Operasi Pada Matriks. FIBONACCI: Jurnal Pendidikan Matematika Dan Matematika, 7(1), 51. https://doi.org/10.24853/fbc.7.1.51-60

Herawati, N. S., & Muhtadi, A. (2018). Pengembangan modul elektronik (e-modul) interaktif pada mata pelajaran Kimia kelas XI SMA. Jurnal Inovasi Teknologi Pendidikan, 5(2), 180–191. https://doi.org/10.21831/jitp.v5i2.15424

Muhtarom, M., Adrillian, H., Huda, B. M.H. A., & Ribowo, M. (2022). Pengembangan Game Edukasi Matematika untuk Meningkatkan Kemampuan Numerasi Siswa SMP. Transformasi: Jurnal Pendidikan Matematika dan Matematika, 6(2), 95-108. https://doi.org/10.36526/tr.v6i2.2176

Mulyadi, D., Wahyuni, S., & Handayani, R. (2019). Pengembangan Media Flash Flipbook Untuk Meningkatkan Keterampilan Berfikir Kreatif Siswa Dalam Pembelajaran IPA Di SMP. Jurnal Pembelajaran Fisika, 4(4), 296-301–301

Parsianti, I., Rosiyanti, H., & Muthmainnah, R. N. (2020). Pengembangan Media Pembelajaran Monopoli Aritmatika (Monika) Pada Pembelajaran Matematika. FIBONACCI: Jurnal Pendidikan Matematika Dan Matematika, 6(2), 133. https://doi.org/10.24853/fbc.6.2.133-140

Perwita, sari. 2018. Pengembangan Bahan Ajar Tematik Berbasis Kontekstual. Jurnal Teori, Penelitian, dan Pengembangan UNM, Vol 3 No 3, hlm. 278- 285.

R. Sidiq, & Najuah. (2020). Pengembangan E-Modul Interaktif Berbasis Android pada Mata Kuliah Strategi Belajar Mengajar. Jurnal Pendidikan Sejarah, 9(1), 1–14. https://doi.org/10.21009/jps.091.01

Safitri, I. (2017). Pengembangan E-Module dengan Pendekatan Pembelajaran Matematika Realistik Berbantuan Flipbook Maker Pada Materi Bangun Ruang Sisi Datar Kelas VIII SMP. Aksioma. https://doi.org/10.26877/aks.v6i2.1397

Sari, S. Y., Gusmania, Y., & Hasibuan, N. H. (2023). Pengembangan komik digital sebagai media literasi numerasi. Pythagoras: Jurnal Program Studi Pendidikan Matematika, 12(1), 85–94. https://doi.org/10.33373/pythagoras.v12i1.5033

Widyastuti, E., & Susiana. (2019). Using the ADDIE model to develop learning material for actuarial mathematics. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1188/1/012052

Wulandari, R., Susilo, H., & Kuswandi, D. (2017). Penggunaan Multimedia Interaktif Bermuatan Game Edukasi Untuk Meningkatkan Aktivitas Dan Hasil Belajar Siswa Sekolah Dasar. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 2(8), 1024– 1029. http://journal.um.ac.id/index.php/jptpp/article/view/9759.




DOI: http://dx.doi.org/10.26623/transformatika.v22i1.10233

Refbacks

  • There are currently no refbacks.


| View My Stats |

Jurnal Transformatika : Journal Information Technology  by  Department of Information Technology, Faculty of Information Technology and Communication, Semarang University  is licensed under a  Creative Commons Attribution 4.0 International License.