Menjelajahi peran intergenerational communication dalam membentuk brand knowledge di kalangan penggemar mainan gundam di Indonesia
Abstract
Gundam, originating from an animated series, has been popular for over 40 years, making its model kits highly sought after by fans of all ages worldwide, including in Indonesia. Advances in digital technology enable enthusiasts to exchange brand-related knowledge through e-WOM (electronic word of mouth) in digital communities. This study explores how intergenerational communication within communities of diverse age groups is influenced by brand knowledge from the anime and e-WOM. The research focuses on the Gundam Nusantara Indonesia community, active on Facebook, using purposive sampling with 393 respondents. Data were collected via a 1–5 scale questionnaire distributed through Google Forms from March to May 2024 and analysed using structural equation modelling (SEM) with SmartPLS version 3.2.9. Findings reveal that intergenerational communication mediates the effects of storytelling, toy design, and e-WOM on brand knowledge. However, toy design does not directly influence brand knowledge. The study underscores the significant role of intergenerational communication in strengthening the relationship between independent variables and brand knowledge. Future research should further examine the direct impact of toy design on brand knowledge.
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DOI: http://dx.doi.org/10.26623/jreb.v17i3.10965
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