Perpustakaan Sebagai Penjaga Budaya Nusantara dan Tantangan Pemanfaatan Teknologi Virtual Reality maupun Augmented Reality. Information Science and Library, [S. l.], v. 7, n. 1, p. 9–19, 2026. DOI: 10.26623/jisl.v7i1.14674. Disponível em: https://journals.usm.ac.id/index.php/jisl/article/view/14674. Acesso em: 19 jul. 2026.